Andrew’s background spans both traditional and new media. His training began with decorative painting, interior design, and color theory while working for such celebrities as Antonio Banderas, Melanie Griffith, Phil Hartman, Clint Eastwood, and Madonna.
His interest in software began with creating simple games on his Mac Plus. He has worked at Paramount Studios and as an enterprise software developer for clients such as Pfizer, Johnson & Johnson, Adobe, and the US Army.
Andrew’s research is about methods and tools for teaching. He has created platforms for designing rolling-ball sculpture from flat material, and for exploring vibration-powered robot morphologies. His current all-consuming project is Powder Of Life which is a multi-environment framework for building cybernetic entities and installations.