Montreuil, Ile de France, France
Benjamin Vedrenne graduated from the french animation school Supinfocom in 2013. He worked for several years on various projects including an animation feature film, advertisement campaigns and more recently, video game trailers.
His artistic work is focused on digital art experimentations, including 3d visuals, interactivity and animation. This leads, amongst others things, to VJ live performances, video-games development and various visual experiments.
He is passionate about procedural generation, computer error, human body, and glitch aesthetic; as well as natural and artificial intelligence dialogue. He has a conspicuous taste for cryptic digital substances.