Eco logical system 01
Eco logical system 01 draws on the transformations that occur when things become images--flattened, displaced, and contained. Each model, built from an image, becomes a fake version of itself, dislocated from its origin, but in a new habitat nonetheless. Each thing acts as a sprite with a lifespan, population, input and output. The perpetuation of the system is driven by collisions, which occur as the objects relocate to random locations at random time intervals. The project, technically a generative game system, runs live on Xbox.
Please note this project has no duration. It runs infinitely until the program is stopped.