Music and gameplay and an emotional experience of the future. Visitors stand, jump or dance on the pressure zones, a ray of light is shot towards the opponent's side. When passing, the labyrinths fill up with light. The opponent’s hexagonal zones light up and animates. Movements and events are synchronised with sounds. The game becomes a melodic composition. After 3 balls, the game levels up and each zone can shoot 2 rays of light, hitting 2 different opponents zones. After another 3 balls, it levels up again to triple ball. Visitors find out the rules themselves and may come up with alternative rules.