Music, gameplay, and an emotional experience of the future. Visitors stand, jump, or dance on the pressure zones and a ray of light is shot towards the opponent's side. When passing, the labyrinths fill up with light. The opponent’s hexagonal zones light up and animate. Movements and events are synchronized with sounds. The game becomes a melodic composition.
After 3 balls are thrown, the game levels up and each zone can shoot 2 rays of light, hitting 2 different opponents' zones. After another 3 balls, the game levels up again to triple ball. Visitors must explore to figure out the rules themselves and may come up with alternative rules.