SetOutputWorld (a world of the wrong size)
SetOutputWorld (called with a world of the wrong size) engages with practices of world-building and myth-making by treating organic objects found at sites of personal pilgrimage as fragments of a geologic body. Through a series of fabricated reliquaries, object identification worksheets, and a navigable virtual terrain, the project plays with ideas of speculative archeology, material alchemy, and encapsulation. At the core of the work is a fascination with the double-edged sword of preservation and the history of plastic as a once utopian and now dystopian material.