Richard Hoagland
Artist Bio
I have a varied background including experimental game development, VR experience design, fine art, computer science research, and entrepreneurial endeavors. Traditionally my work has involved interactive systems composed of physical hardware and software which I enfuse with emerging technology--AR/VR/XR and AI--digital game development, hardware reappropriation, and play to foster discourse on computational technology and how technologies shape our experiences, identities, and relationships. My current work is focused primarily in digital video animation and virtual reality, as well as academic research into forms of social interaction through virtual reality. My work has been exhibited at FILE, Alt.Ctrl.GDC, IndieCade, fubar, Tecnópolis, and the Smithsonian, among other venues.