My background includes experimental game development, virtual reality design, fine art, computer science research, and entrepreneurial endeavors. My diverse experience from which I draw inspiration includes collaborations with neuroscientists and biologists, attending startup incubators in silicon valley and elsewhere, curating interactive art exhibits, and running a video game studio.
Traditionally my work has involved interactive systems composed of physical hardware and software. My current work is focused in explorations of embodiment, and consciousness, and limits of knowledge, taking the form of digital video works, virtual reality experiences and research collaborations. My work has been exhibited at FILE in Brazil, Alt.Ctrl.GDC in San Francisco, IndieCade in Los Angeles, fubar in Croatia, and the Smithsonian in Washington D.C., among other venues.